Pocket Slac-Man New Engine!
As with Jumpy Manners, Pocket Slac-Man has been built from the ground up in GDevelop! Why? It runs faster and has a leaderboard now! And we can easily come back and add new features if ever there was a need. The previous version was built in Unreal Engine 4.23, but it would take nearly ten seconds to start the game due to the file size. GDev fixes that. We're still fixing a few bits, but the game runs about 99% the same as before. The only thing left is to fix the Super Pellet's spawn position to be random. This is also opening a door to an Android release VERY soon. We just want to get the game a little closer to completion before Sending the package to Google. No update on an iOS build. One will be posted here for sideloading (or whatever you Apple guys call it, haha!), but the option of publishing to the App Store is currently not on the table.
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Pocket Slac-Man
A 1D Remake of an Arcade Classic
Status | Released |
Author | Laughing Matter Studios |
Genre | Survival |
Tags | 1d-pac-man, 8-Bit, Arcade, Indie, pac-man, paku-paku, Pixel Art, Retro, Short, Singleplayer |
Accessibility | One button |
More posts
- PC VersionApr 15, 2024
- Final UpdateJan 17, 2024
- Major FixesJan 16, 2024
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